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HOI4DOC

Defensive

64 modifiers in the Defensive scope or category.

64 items

No example in the documentation

Modifier Type: Number · Decimal Places: 2 · Is Dynamic: No

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

The bonus to the specified unit type's defence.

The bonus to land army's breakthrough against a major country.

The bonus to land army's breakthrough against a non-major country.

The bonus to land army's defence on claimed territory.

The bonus to land army's defence on core territory.

The bonus to land army's defence against a major country.

The bonus to land army's defence against a non-major country.

The bonus to land army's defence.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the division recovery rate.

Modifies the division recovery rate by a percentage.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the army's organisation.

Modifies the army's organisation by a percentage.

No example in the documentation

Modifier Type: Number · Decimal Places: 2 · Is Dynamic: No

Modifies the army's attrition.

Changes the attrition for the controller of the state.

No example in the documentation

Modifier Type: Number · Decimal Places: 0 · Is Dynamic: No

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the efficiency of the convoy escort mission.

Modifies the speed of convoys retreating.

Modifies the defence value of our military, navy, and airforce.

Changes entrenchment speed.

Changes entrenchment speed by a percentage.

Disables losing the entrechment bonus during attack.

Changes the encryption capability of the country.

Changes the encryption capability of the country by a percentage.

Modifies the attrition of divisions at war with the state's owner.

Necessary world tension for the country to guarantee an another country.

Modifies amount of intel to enemies.

Changes the maximum entrenchment.

Changes the maximum entrenchment by a percentage.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the chance for the country's ships to retreat.

Modifies the chance for the country's ships to retreat after initial combat.

Modifies the speed at which the country's ships retreat.

Modifies the speed at which the country's ships to retreat after initial combat.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the damage at which enemy torpedos damage the country's ships.

Modifies the chance for an enemy torpedo to get a cricical hit against the country's ships.

Modifies the defence of the country's capital ships.

No example in the documentation

Modifier Type: Number · Decimal Places: 2 · Is Dynamic: No

Modifies the defence of the country's screening ships.

No example in the documentation

Modifier Type: Number · Decimal Places: 2 · Is Dynamic: No

Modifies the defence of the country's submarines.

No example in the documentation

Modifier Type: Number · Decimal Places: 2 · Is Dynamic: No

Modifies the country's detection of enemy submarines.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the cost in victory points per state to puppet countries in peace deals.

Changes reconnaisance.

Changes reconnaisance for entrenched divisions.

Changes the world tension necessary for the country to send volunteers.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the damage done to planes by the anti-air buildings.

Modifies the chance for the anti-air buildings to hit enemy planes.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No