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HOI4DOC

Aggressive

90 modifiers in the Aggressive scope or category.

90 items

Modifies the cost in victory points to annex states in peace deals.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

The bonus to specified unit type's speed.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

The bonus to land army's attack against a major country.

The bonus to land army's attack against a non-major country.

The bonus to land army's attack.

The bonus to land army's attack on claimed territory.

The bonus to land army's attack on core territory.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the division recovery rate.

Modifies the division recovery rate by a percentage.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the army's organisation.

Modifies the army's organisation by a percentage.

Modifies the army's attrition.

Changes the attrition for the controller of the state.

Modifies the army's breakthrough.

No example in the documentation

Modifier Type: Number · Decimal Places: 0 · Is Dynamic: No

Modifies the penalty given by overcrowding a carrier with planes.

Modifies the delay in hours for refueling and rearming planes on the carrier.

Modifies the traffic of carriers.

The bonus to specified unit type's attack.

Changes our own combat width.

Modifies the efficiency of the convoy raiding mission.

Changes the bonus to coordination, that is how much damage is done to the primary target instead of being spread out.

Changes the decription capability of the country.

Changes the decription capability of the country by a percentage.

Modifies the attrition of divisions at war with the state's owner.

Changes the world tension required for an enemy to justify a wargoal on us.

Changes the time required for an enemy to justify a wargoal on us.

Modifies the speed when refueling and rearming fighter planes on the carrier during the battle.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the bonus to airplane attack on enemy divisions by a percentage.

Changes the attrition due to heat.

Changes the attrition due to heat by a percentage.

The amount of time necessary to justify a wargoal.

The amount of time necessary to justify a wargoal when in a war with a major country.

Changes the penalty due to attacking at night.

Changes the maximum planning.

Changes the maximum planning by a percentage.

Modifies the required experience to achieve full training.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the chance for us to get a critical hit on the enemy in naval combat.

No example in the documentation

Modifier Type: Number · Decimal Places: 2 · Is Dynamic: No

Modifies the damage dealt by our ships.

Modifies the penalty the enemy receives for having a larger amount of ships than us.

Modifies the positioning of the enemy during the initial naval attack.

Modifies the attack of the navy when fighting together with the pride of the fleet.

Modifies the defense of the navy when fighting together with the pride of the fleet.

Modifies the chance for the country's naval heavy guns to hit enemy ships.

Modifies the chance for the naval attacks to land.

Modifies the speed at which the planning bonus is accumulated during a naval invasion preparation.

Modifies the chance for the country's naval light guns to hit enemy ships.

Modifies the damage dealt by the country's ships at night.

Base efficiency for naval strikes.

No example in the documentation

Modifier Type: Number · Decimal Places: 1 · Is Dynamic: No

Modifies the rate at which the country's ships can fire torpedos.

Modifies the likelihood for country's torpedos to hit enemy ships.