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HOI4DOC

War Production

63 modifiers in the War Production scope or category.

63 items

Modifies the base construction speed from civilian factories.

Modifies the modifier to the base construction speed from civilian factories.

Uses the specified amount of civilian factory as a special project.

Changes the recruitable percentage of the total population.

Changes the recruitable percentage of the total population by a percent.

Sets the baseline percentage of expected consumer goods.

Modifies the percentage of factories used for consumer goods.

Changes the cost to convert civilian factories to military factories.

Changes the cost to convert military factories to civilian factories.

Modifies the supply of divisions at war with the state's owner.

Changes the speed at which equipment is converted.

Amount of weekly manpower given to the host country.

Changes the opinion gain gained by trade between faction members.

Changes amount of building slots in our every state.

Changes amount of building slots in our every state by a percentage.

Dockyard output.

No example in the documentation

Modifier Type: Number · Decimal Places: 2 · Is Dynamic: No

Military factory output.

No example in the documentation

Modifier Type: Number · Decimal Places: 2 · Is Dynamic: No

Amount of damage our factories receive from air bombings.

Changes the speed at which buildings repair themselves without factories assigned.

Changes the speed at which buildings are repaired.

Changes the rate at which reinforcements to divisions arrive.

Production efficiency retention.

Modifies amount of building slots.

Modifies amount of building slots by a percentage.

Modifies amount of available factories in the state.

Modifies amount of available manpower.

Modifies amount of available non-core manpower.

Modifies amount of available resources.

Resource extraction efficiency. Modifies the amount of available resources.

Modifies amount of available supplies.

Modifies amount of available supplies for the controller.

Modifies the political power cost to assign a design team.

Modifies the political power cost to change a design team.

Modifies the amount of funds gained by the MIO.

Modifies the political power cost to assign an industrial manufacturer.

Modifies the cooldown between how often it's possible to change policies.

Modifies the political power cost to assign a MIO policy.

Modifies the research bonus granted by MIOs.

Modifies the requirement to size up a MIO.

Modifies the amount of tasks possible to assign to the MIO.

Changes the amount of resources to market.

Changes training level necessary for the unit to deploy.

Modifies the mobilisation speed.

Changes the monthly population gain in states owned by the country.

Modifies the amount of recruited non-core manpower.

No example in the documentation

Modifier Type: Number · Decimal Places: 2 · Is Dynamic: No

Production efficiency growth.

Production efficiency cap.

Production efficiency base.

Lack of resources penalty.

Synthetic oil gain.

Changes the construction speed of all buildings.

No example in the documentation

Modifier Type: Number · Decimal Places: 2 · Is Dynamic: No

Changes the time it takes to train special forces.

No example in the documentation

Modifier Type: Number · Decimal Places: 0 · Is Dynamic: No

Modifies the amount of resources in a state.

Modifies the damage done to the country's planes by enemy anti-air buildings.

Makes AI more likely to purchase resources from this country.