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HOI4DOC

Documentation

The files in the game's documentation folder. 11 entries.

11 items

Console commands are split into two categories: actual commands and tweakable variables.

Dynamic variables are read only variables that can be used in effects & triggers that accept variables.

Example: activate_advisor = GER_character_token_air_chief

The formatter takes special care of the following parameters: - INDENT: The indent to be added to all lines of the state modifier description (including header line).

Gets the owner country of the ace.

Modifiers listed here are recognied by the game, but not necessarily used in any context.

The complete script collection input documentation generated by the game.

Will be used to localize if used as first operator after an input that accepts operator localization.

The bound localization object has the following members: * localization_key = KEY: The localization key that is used for the object. * PARAMETER = BINDABLE_LOC: A parameter to the localization key that is replaced with the localized version BINDABLE_LOC, where BINDABLE_LOC is a bound localization object itself.

Note: this is computed with a numerical approximation and may be off by a few hundredths of a radian. Follow with round = yes if you need an exact result.

Adds a value, a variable, or a math expression to a temporary variable.