start _civil _war
Details
Given ideology starts a civil war in the country.
For 'keep triggers', the scope is :
THIS = Character
FROM = Target country
Example :
start_civil_war = {
ideology = revolting ideology
ruling_party = ruling party for country
size = 0-1 Size modifier of the revolt. Affects stockpile, army, air and navy as well
army_ratio = 0-1 Overrides size modifier for army
navy_ratio = 0-1 Overrides size modifier for navy
air_ratio = 0-1 Overrides size modifier for air
states = {...} States that go to the revolter. Use \"all\" to include all states.
states_filter = {...} States that go to the revolter. Filtering trigger on the states scripted to go to the revolter.
keep_all_characters = yes - keep all characters on target country side - will ignore all following keep_ parameters - default value = no
keep_unit_leaders = {...} specify ID of unit leaders that remain with the original country
keep_unit_leaders_trigger = {...} Trigger for unit leaders to remain with the original country
keep_scientists_trigger = {...} Trigger for scientist to remain with the original country
keep_political_leader = yes/no # optional, default is no; If yes, the party leader of the revolting ideology will not join the revolter as its leader.
keep_political_party_members = yes/no # optional, default is no; If yes, it will keep the non main leaders of the party leaders in original country
... effect list ... # you can list effects that will run on civil war country
}Source: Effects Documentation