Industrial Org
40 items
Add percentage to the daily PP cost to assign to research in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Value can be negative to reduce assign cost but final value cannot be negative (capped at 0, no error raised)
Add percentage to the XP cost to change MIO in equipment designer for the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Value can be negative to reduce assign cost but final value cannot be negative (capped at 0, no error raised). !!! NOTE that the result is rounded down so that i.e. 5 + 10% is still 5 = 5.5 rounded down !!!
Add funds to the military industrial organization in scope. Value can be negative to substract funds. If the new total funds go over the Size Up limit, the MIO will gain size(s). If the new total funds is negative, it will be capped at 0 without retracting size.
Add to the factor applied when gaining funds in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Value can be negative to reduce assign cost but final value cannot be negative (capped at 0, no error raised)
Add percentage to the daily PP cost to assign to production line in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Value can be negative to reduce assign cost but final value cannot be negative (capped at 0, no error raised)
Add to the research bonus in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Value can be negative to reduce research bonus but final research bonus cannot be negative (capped at 0, no error raised)
Add size levels to the military industrial organization in scope. Input value cannot be negative. The MIO will keep the same amount of funds it had before the effect.
Add to the factor applied to funds required to size up in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Value can be negative to reduce assign cost but final value cannot be negative (capped at 0, no error raised)
Add to the maximum task capacity in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Value can be negative to reduce capacity, but final capacity cannot be negative (capped at 0, no error raised) If the capacity is reduced and the MIO becomes over-assigned, the current tasks will be allowed. It's only later that the player will feel the new restrictions.
Clear the matching flag in the military industrial organization in scope.
Complete a trait in the military industrial organization in scope. This effect will not take into account the current state of the trait tree and will allow you to unlock a trait even if the one before is not unlocked. Will also add 1 size to the MIO so that size and numbers of unlocked traits are always aligned.
Checks if the Military Industrial Organisation in scope has the input equipment type. (possible values can be found in script_enum_equipment_bonus_type and in common/equipment_groups)
Check if flag has been set within the military industrial organization in scope. May checks on the value or date/days since last modified date. Examples
Make comparaison on the number of unlocked traits of the military industrial organization in the scope. Can use < or > to compare the value with either a fixed value or from a variable.
Checks if the Military Industrial Organisation in scope has an allowed policy matching the input token.
Checks if the Military Industrial Organisation in scope has an allowed matching the input token, which is currently attached to the MIO.
Checks if the Military Industrial Organisation in scope has the input research category.
Make comparaison on the size of the military industrial organization in the scope. Can use < or > to compare the value with either a fixed value or with a variable.
Checks if the Military Industrial Organisation in scope has a trait matching the input token.
A hidden trigger, that will not be displayed in the tooltip. The trigger can still be evaluate when generating a tooltip. This might be required in the following cases
Checks if the Military Industrial Organisation in scope matches the input token
Checks if the Military Industrial Organisation in scope is assigned to at least 1 task.
Checks if the available AND visible triggers in the Military Industrial Organisation in scope return true.
Checks if the Military Industrial Organisation in scope has a trait matching the input token, which is also available.
Checks if the Military Industrial Organisation in scope has a trait matching the input token, which is also completed.
Checks if the visible trigger in the Military Industrial Organisation in scope returns true.
meta triggers can be used for building triggers from strings and running them. following example will test if Germany has 42 pp
Modify the matching flag in the military industrial organization in scope. Happens only if the flag already exists.
Set the daily PP cost to assign to research in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Input value cannot be negative.
Set the XP cost to change MIO in equipment designer for the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Input value cannot be negative.
Set the amount of funds for the military industrial organization in scope. Input value cannot be negative. If the new total funds go over the Size Up limit, the MIO will gain size(s).
Set the factor applied when gaining funds in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Input value cannot be negative.
Set the icon GFX for the military industrial organization in scope.
Set the daily PP cost to assign to production line in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Input value cannot be negative.
Set the localisation key used to generate the name of the military industrial organization in scope. The localisation key may be a scripted localisation (triggers evaluated in MIO scope).
Set the research bonus in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Input value cannot be negative.
Set to the factor applied to funds required to size up in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Input value cannot be negative.
Set the maximum task capacity in the military industrial organization in scope. This changes the base value. Modifiers will still apply over it. Input value cannot be negative. If the capacity is reduced and the MIO becomes over-assigned, the current tasks will be allowed. It's only later that the player will feel the new restrictions.
Display a tooltip saying the trait is made available (aka unlocked).